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How to Win Connect 4: The Strategy That Works

By the NitroPlayer team · Updated · 5 min read

To win Connect 4, start in the center column, build toward a double threat (two places where one more disc wins, so your opponent can only block one), and never drop a disc directly under a square your opponent needs. With perfect play the first player always wins by starting in the center, a result proven in 1988, but the winning lines are far too deep to memorize, so these principles are how people win in practice.

The Connect 4 Double Threat Trick (43 seconds, recorded in our free Connect 4 game). Read the transcript.

Key points

  • Center first: 51 of the 69 possible lines of four pass through the middle column, only 15 through an edge column.
  • Double threat: make two winning squares at once. One block cannot stop both.
  • Never play under a threat: your disc becomes the floor your opponent needs.
  • Odd and even rows: the first player wants threats on rows 1, 3 and 5 from the bottom, the second player on rows 2, 4 and 6.
  • The bottom row trap from the video beats NitroPlayer's Medium computer every time. Hard sees it coming.

Play Connect 4 freeNo download, no sign-up. Play solo, online or with a friend.

Why the center column wins: we counted every line

A standard board has 7 columns and 6 rows, and there are exactly 69 possible lines of four on it: 24 across, 21 up and down, and 24 diagonal. We counted how many of those lines pass through each square:

RowCol 1Col 2Col 3Col 4Col 5Col 6Col 7
6 (top)3457543
546810864
45811131185
35811131185
246810864
1 (bottom)3457543

Now count whole columns: 51 of the 69 lines pass through the center column, 39 through each column next to it, 27 through the next pair, and only 15 through each edge column. A disc in the middle simply belongs to more possible wins. That is why the first move belongs in the center, and why the middle squares of rows 3 and 4 are the most valuable on the board.

The double threat trick from the video

A single threat gets blocked. Two threats at the same time win, because your opponent can only drop one disc per turn. The video shows the simplest version, on NitroPlayer's Medium level. Columns are numbered 1 to 7 from the left; you play red and go first.

  1. Red drops in column 4, the center. The computer stacks on top of it.
  2. Red drops in column 3. The computer plays column 4 again.
  3. Red drops in column 5. Now red has three in a row on the bottom with both ends, columns 2 and 6, still empty.
  4. The computer blocks column 2. Red drops in column 6 and wins.

We replayed this exact line against the game's Medium computer and it wins every time, because Medium only reacts to a three that is already on the board. On Hard, the computer searches five moves ahead and blocks one end of the bottom row as soon as you have two in a row there, so you need deeper double threats.

How to always win Connect 4 (and why nobody does)

Connect 4 is a solved game. In 1988 James D. Allen and Victor Allis showed, independently, that the first player can always force a win by starting in the center column with perfect play. Start anywhere else and the second player can at least draw.

The catch is that perfect play means seeing combinations dozens of moves deep. No human memorizes that. What you can do is follow the ideas the perfect strategy is built on: take the center, keep threats alive, and win the battle over odd and even rows near the end.

Odd and even rows: the endgame rule

Count rows from the bottom, 1 to 6. As the board fills up, players are often forced to drop discs in columns they would rather avoid. A threat that is still floating in the air (with empty squares under it) waits until someone is forced to fill the square below it.

  • If you moved first, threats on odd rows (1, 3, 5) tend to work out for you: when the other columns fill up, your opponent is the one forced to give you the square.
  • If you moved second, aim for threats on even rows (2, 4, 6).

So a single well-placed threat on the right row can win a game even if your opponent blocks everything else. Against the computer you always move first, so look for odd-row threats.

Connect 4 tips: mistakes that lose games

  • Playing under a threat. If your opponent needs a square that is still in the air, never drop into the space directly below it. You build their floor.
  • Missing an open three. Before every move, scan all four directions for three of their discs with an open fourth square. Block it unless you can win right now.
  • Playing on the edges early. Columns 1 and 7 are part of only 15 of the 69 lines each. Use them when nothing better is left.
  • One threat at a time. Build shapes that can turn into two threats, like the "7" (three in a row with a diagonal coming off one end) or two threats stacked directly above each other in one column.

Beating each computer level on NitroPlayer

LevelHow it plays (from the game code)What beats it
EasyAbout 60% of its moves are randomAny line of four. Just take the center and look for open threes.
MediumWins if it can, blocks your three, otherwise plays as close to the center as possibleThe bottom row trap from the video, or any double threat
HardSearches 5 moves ahead and scores every open line of fourOdd-row threats that pay off late, and double threats it cannot see 5 moves out

Play our Connect 4 game free in your browser, with no download and no sign-up. When the computer gets easy, play online or send a friend a private link: people fall for the double threat far more often than Hard does.

Frequently asked questions

What is the best first move in Connect 4?

The center column. It is part of 51 of the 69 possible lines of four, far more than any other column, and it is the only first move that lets the first player force a win with perfect play.

How do you always win Connect 4?

Only the first player can force a win, and only with perfect play starting in the center column. People cannot calculate that deep, so in practice you win by taking the center, setting up double threats and placing threats on odd rows.

What is a double threat in Connect 4?

It is a position where you have two different empty squares that would each complete four in a row. Your opponent can block only one per turn, so you win with the other.

Can the second player win Connect 4?

Not if the first player starts in the center and plays perfectly. Against real opponents the second player wins often, by blocking well and building threats on even rows.

Video transcript

Want to beat the computer at Connect 4? Set up a double threat.

Start in the middle column. It's part of the most lines.

Then build along the bottom, one piece on each side.

Now you have three in a row, open at both ends.

The computer can only block one side.

Drop in the other side, and you win!

Now you try! And on NitroPlayer, you can play with your friends. Games are so much more fun together.

Play free at NitroPlayer dot com.

Try it now: play Connect 4