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Checkers Online: Play the Computer or a Friend

Play online Free · No download

Classic 8x8 American checkers. Play solo, play online, or play with a friend by private link.

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Play checkers online for free, right in your browser: there is nothing to download and no account to create. The board is ready when the page opens. You play red and move first against the computer, so just tap a piece and tap where it should go.

Pick Easy, Medium or Hard from the menu above the board to set how strong the computer plays. Prefer a human opponent? Play online with whoever is available, or send a private link to a friend.

Rules, tips and FAQ

How to play checkers online

This is American checkers, the same game the British call English draughts. It is played on the 32 dark squares of an 8x8 board.

  1. Setup. Each side starts with 12 pieces (called men) on the dark squares of the three rows closest to it. You have red at the bottom, the computer has black at the top.
  2. Select a piece. Tap or click one of your men. Every square it can legally reach lights up in green.
  3. Move diagonally forward one square onto an empty dark square.
  4. Capture by jumping. When an enemy piece sits diagonally next to yours and the square right behind it is empty, jump over it. The jumped piece leaves the board.
  5. Keep jumping. If the same piece can capture again from its landing square, it must continue. The game keeps that piece selected until the chain is finished.
  6. Crown a king. A man that reaches the far row becomes a king, marked with a crown. Kings move and capture both forward and backward.
  7. Win. Capture every enemy piece, or leave the other side with no legal move.

The computer's last move stays outlined on the board, and its multi-jumps play out one hop at a time.

Checkers rules used in this game

Both the game against the computer and online games follow the same standard American rules:

RuleHow it works here
CapturesMandatory. If any of your pieces can jump, you must jump. With several jumps available, you choose which one.
Multi-jumpsA capturing piece keeps jumping while it can, in the same turn.
MenMove and capture one square diagonally forward only.
KingsMove and capture one square diagonally in all four directions. No flying kings.
CrowningA man crowned during a jump ends the turn there, even if the new king could jump again.
DrawAfter 50 moves by each side with only king moves, no capture and no man moved, the game is a draw.
Who startsRed always moves first. Against the computer you are red.

Play checkers vs the computer: Easy, Medium or Hard

The computer opponent searches ahead through the possible replies before it moves, and the level decides how deep and how carefully it looks. Your choice is remembered, and changing it starts a fresh game.

LevelHow it playsGood for
EasyLooks only a couple of moves ahead and regularly makes loose moves you can punish.Learning the rules, kids, a quick relaxed game
MediumLooks several moves ahead, spots most traps and rarely gives pieces away.Casual players who know the basics
HardSearches much deeper, never plays a deliberate mistake and converts a lead into a win.Experienced players who want a real fight

Wins are counted on your profile and on the checkers leaderboard, which ranks players by total wins.

Checkers strategy: tips that win games

  1. Take the center early. Pieces in the middle have two forward squares to choose from and support each other.
  2. Guard your back row. Your home row is where the opponent crowns. Keeping two back pieces in place until the middle game stops early kings.
  3. Advance in pairs. A piece with a friend diagonally behind it cannot be jumped from the front.
  4. Check their jumps before every move. Ask what the square you leave and the square you land on make possible for the opponent. Most lost pieces come from skipping this step.
  5. Use forced captures. Since jumping is mandatory, you can offer one piece to drag an enemy man onto a square where you then take two back.
  6. Trade when you are ahead. Each even trade makes your extra piece count for more. When you are behind, keep pieces on the board and look for a blockade.
  7. Crown with a plan. A king is worth far more than a man, but a single piece racing up the side alone often gets trapped before it gets there.
  8. Use kings from behind. In the endgame, kings attack men from the back where they cannot defend. Two kings together can trap a lone king in a corner.

Checkers with friends and online players

Every game starts with a choice of opponent:

  • Play online to be matched with whoever is available in a few seconds.
  • Play with a friend to get a private link. Send it in any chat app, and the game begins as soon as your friend opens it. Nobody needs an account.
  • Play the computer at Easy, Medium or Hard, offline and at your own pace.

Online, the first player takes red and moves first, and each player always sees their own pieces at the bottom of the board. A side chat has quick messages such as "Good luck!" and "Nice move!", and you can resign a lost position or ask for a rematch when the game ends. If your connection drops, the site offers to take you back into the unfinished match.

Checkers on your phone or tablet

The board scales to fit a phone screen in portrait, and every move is two taps: the piece, then the green square. During a multi-jump the jumping piece stays selected, so you just keep tapping the next landing square. A game against the computer is saved as you play, even halfway through a chain of jumps, so closing the tab or losing signal on the train does not cost you the position. For one-tap access you can add NitroPlayer to your home screen.

A short history of checkers and draughts

Capture games on a grid are very old. The diagonal jumping game on a checkered board took shape in Europe around the twelfth century and spread widely over the following centuries. In the United States it is called checkers, in Britain draughts.

Checkers was also a milestone for computers. In 2007 a research team at the University of Alberta announced that the 8x8 game had been solved: with perfect play from both sides, it ends in a draw.

More board games to try

Like planning a few moves ahead? Flip discs in Reversi online, line up four in Connect 4, or sharpen your tactics with rated chess puzzles.

Checkers screenshots

Checkers game in progress on an 8x8 board in a desktop browser
On desktop
Checkers game in progress on an 8x8 board on a phone
On a phone

Checkers tips & video

To win at checkers, use the rule that jumps are mandatory: give up one piece on purpose so your opponent is forced to take it, then jump back two or three pieces. Between those shots, hold the center, keep two pieces on your back row to stop early kings, and trade pieces once you are ahead, because every trade makes your extra piece count for more.

How to Win at Checkers: Strategy, Tricks and Traps

Checkers reviews

5.0out of 5 from 2 player ratings
  1. Player25190
  2. Rp1999

Checkers FAQ

Do you have to jump in checkers?

Yes. In American checkers, captures are mandatory. If any of your pieces can jump an opponent's piece, you must make a jump that turn, although you may choose which one when there are several. Once a piece starts jumping, it has to keep going as long as another capture is available from its landing square.

Can a regular checker move backward?

No. A regular piece, called a man, moves and captures only diagonally forward toward the opponent's side. Once it reaches the far row it is crowned and becomes a king, and from then on it can move and capture diagonally backward as well. That extra freedom is why a king is worth much more than a man.

What happens when a piece is crowned in the middle of a jump?

The turn ends right there. Under American rules, a man that reaches the last row by jumping is crowned and must stop, even if the new king could capture another piece from that square. It can use its new powers on your next turn, if the opponent has not dealt with it first.

How hard is the computer on Hard?

Hard looks much further ahead than the other levels and never plays a deliberate mistake, so it punishes loose pieces and turns small material leads into wins. Most players should beat Medium regularly before switching. Since checkers with perfect play is a draw, holding Hard to a draw is already a good result.

Can a game of checkers end in a draw?

Yes. Here a game is drawn when both sides make 50 moves in a row with only king moves and no capture or man move. This stops endless chases between kings. A game also ends, as a loss, for the player who has no pieces left or no legal move on their turn.

How do I play checkers with a friend online?

Open the game, choose Play with a friend and send the private link that appears to your friend by text, email or any chat app. The game starts as soon as they open the link, with no sign-up for either of you. You both see your own pieces at the bottom, and a rematch is one button away.

Who goes first in checkers?

On NitroPlayer red always moves first. Against the computer you play red, so you have the first move every game. In online games the player in the first seat takes red. Some printed rule books start with black or dark pieces instead, but the game itself is the same.

Are checkers and draughts the same game?

Yes, for the 8x8 version. Checkers is the American name and English draughts is the British name for the same game with 12 pieces each, mandatory captures and kings that move one square at a time. International draughts is a different variant played on a 10x10 board with flying kings.

Play Checkers with friends

Play Checkers online against real players, or send a private link and play with a friend. No download and no sign-up needed.