Spider Solitaire Strategy: Build in Suit, Empty a Column, Deal Last
The best Spider Solitaire strategy is to build in the same suit whenever you can, empty a column early, and turn over hidden cards before you deal from the stock. Only same-suit runs move together and only a full King-to-Ace run of one suit clears, so every mixed-suit build is a card you will have to move again later.
Key points
- Same suit first: a 5 of hearts on a 6 of hearts can move later as part of a run; on a 6 of spades it is stuck.
- Empty a column early, starting with the shortest one. An empty column takes any card or run.
- Turn over hidden cards: a new deal hides 44 of its 54 cards.
- Deal last: the stock gives you only 5 deals of 10 cards, and each one buries every column.
- In 2-suit Spider only about 3 of the 10 opening cards have a same-suit move; in 4-suit, fewer than 2.
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What wins in Spider Solitaire
Spider uses 104 cards in every mode. 54 are dealt into ten columns: the first four get six cards, the other six get five, and only the top card of each is face up. That leaves 44 face-down cards in the tableau and 50 in the stock, enough for exactly 5 deals of one card per column.
You win by building eight complete runs from King down to Ace, each in a single suit. You can put any card on a card one rank higher, but a group of cards only moves together when it is a descending run of one suit. Almost every strategy tip follows from those two rules.
Same-suit moves are rarer than you think
We dealt 200,000 opening positions for each mode, with the same dealing rules as the game, and counted how many of the 10 face-up cards could move onto another face-up card right away, and how many of those moves keep the suit.
| Mode | Opening cards that can move | Of those, same suit | Deals with no same-suit opening move |
|---|---|---|---|
| 1 suit | 4.9 | 4.9 | 0.6% |
| 2 suits | 4.9 | 2.9 | 3.7% |
| 4 suits | 4.9 | 1.6 | 17.5% |
The number of moves never changes, but the number of good moves drops fast. In 4-suit Spider, about one deal in six has no same-suit move at all at the start. That is why the harder modes reward patience: when a same-suit move exists, take it before any mixed one.
Worked example: the 2-suit deal from the video
The video uses a 2-suit deal (spades and hearts). Counting columns from the left: column 1 shows the 8 of spades, column 2 the 6 of spades, column 3 the 6 of hearts, column 4 the 5 of hearts, column 5 the 7 of hearts, column 6 holds only the 3 of spades, column 7 the 4 of spades, column 8 a hearts run from King down to 2, and column 9 the Ace of hearts.
- Build in suit. The 5 of hearts could go on either 6. It goes on the 6 of hearts, not the 6 of spades, and column 4 turns over a card.
- Move the run as one. Because 6 and 5 of hearts share a suit, they move together onto the 7 of hearts. Column 3 turns over a card too.
- Empty the shortest column. Column 6 holds a single card, so the 3 of spades goes on the 4 of spades and the column is empty.
- Use the empty column. The 8 of spades moves into it, and column 1 turns over the 9 of hearts it was hiding.
- Finish the run. The Ace of hearts goes on the 2 of hearts. King to Ace in one suit clears at once, for 100 points.
The video sets up the hearts run in advance to show the clear; in a real game that run takes most of the deal to build.
How to use empty columns
An empty column is the strongest tool in Spider. It takes any card or same-suit run, so you can park a card, reach the hidden card under it, and sort a mixed build back into suits.
- Start with the shortest column. The six right-hand columns start with only 4 face-down cards each.
- Do not fill it with a lone low card unless that opens something. A low card blocks the column for a long time.
- Before a deal, refill it smartly. You cannot deal while a column is empty, so park a high card there that is easy to move off again.
When to deal from the stock
A deal drops one face-up card on all ten columns, which can split a good run and cover cards you were about to use. Make every useful move first: turn over what you can, finish same-suit builds, and leave your best runs on top. With only 5 deals in the whole game, keep the last one or two for when you are really stuck.
Scoring and the Hint button
Every game starts at 500 points. Each move between columns costs 1 point, each completed run earns 100 and each card you turn over earns 5. Fewer, better moves score more, so a clean win beats a long one.
The Hint button in solo games follows the same strategy as this guide: it prefers moves onto a card of the same suit and moves that turn over a hidden card, and points to the stock only when no useful move is left. Undo works in every mode, so you can test a line and take it back.
Which mode should you play?
Start with 1 suit. Every downward build is a movable run there, so you learn how deals, runs and empty columns work. Move to 2 suits once you win most 1-suit deals; it is where same-suit choices start to matter. 4 suits is the expert game, where empty columns and careful dealing decide almost everything. You can switch any time in free Spider Solitaire, and the game remembers your choice.
Frequently asked questions
Is every Spider Solitaire game winnable?
No. Some deals cannot be won, especially with four suits. Spider deals on NitroPlayer are random and not pre-checked, so if a 4-suit deal is hopeless early, a new deal is often the better choice. With one suit most deals can be won with careful play.
What is the easiest way to win Spider Solitaire?
Play with one suit first. Every card is a spade, so any downward build moves as a group. Then use the same habits in harder modes: turn over hidden cards, empty a column early and deal from the stock only when you are stuck.
Why can I not deal new cards?
Every column must hold at least one card before you can deal. Move any card into the empty column first, ideally a high card you can easily move off again after the deal.
Can I play Spider Solitaire with a friend?
Yes. Send a private link or play online against whoever is available. Duels are always one suit on the same deal, Hint and Undo are off, and the first to clear all eight runs wins. After 8 minutes, the player who cleared more cards wins.
Video transcript
Spider Solitaire feels impossible? These tips change everything.
One: build in the same suit whenever you can. Only same-suit runs move together.
See? Now the whole run moves as one.
Two: empty a column early. Start with the shortest one.
An empty column takes any card, so you can free up the hidden ones.
And finish King down to Ace in one suit. The whole run clears!
Now you try! And on NitroPlayer, you can play with your friends. Games are so much more fun together.
Play free at NitroPlayer dot com.